Tack Tower BTD6

This is my first version of the Tack Tower, featuring 4 paths of 4 upgrades.
Tack_tower.jpg

Path 1

Tier one

Faster shooting; 300$; Shoots 15% faster than base

Faster_shooting.jpg

Tier two

Tack Sprayer; 2800$; Shoots 16 tacks instead of 8
Tack_sprayer.JPG

Tier three

Tack Spreader; 3600$; Shoots 32 tacks instead of 16
Tack_spreader.jpg

Tier four

Tack Stormer; 7100$; Shoots 64 tacks instead of 32
Tack_stormer.JPG

Path 2

Tier one

Extra Range; 220$; 10% more range than 0/0/0/0 Tack Tower

Tier two

Higher Velocity; 700$; Tacks can pop 2 bloons instead of 1

Tier three

Super Range; 800$; 30% more range than 0/0/0/0 Tack Tower
Super_range.jpg

Tier four

Blade Shooter; 2200$; 50% more range than 0/0/0/0 Tack Tower, and shoots blades that are twice as hard for bloons to avoidBlade_shooter.jpg [ Top: Blade Shooter ] [ Bottom: Blade projectile ]

Path 3

Tier one

Sharper Tacks; 1200$; Pops 2 layers instead of 1

Tier two

Enhanced Engineering; 550$; Can pop camo bloons

Tier three

Lock-on tacks; 2050$; Tacks will follow bloons till they hit them
Lock-on_tacks.jpg

Tier four

Ceramic Killer Tacks; 2200$; Tacks to 5 damage to ceramic bloons

Path 4

Tier one

Faster tacks; 350$; Tacks fly 20% faster than 0/0/0/0

Tier two

Even Faster tack; 500$; Tacks fly 40% faster than 0/0/0/0

Tier three

Mini Missiles; 1900$; Tacks explode on their last pop
IMG_0453.jpg

Tier four

MMM; 11200$; Adds extra launchers, and enables: MINI MISSILE MAYHEM ABILITY: Missiles shoot 2 times faster and doubles range for 10 seconds.
Lasts: 10 seconds Cool down: 50 seconds
IMG_0451.jpg Missile_launcher.JPG [Left : Normal] [Right : With Tack Sprayer]
(I'll add the rest of the artwork soon, so please be patient!)